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Because, why not? (Not really)
http://wohp.net/forums/viewtopic.php?f=2&t=3283
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Author:  Peter Willow [ Sat Jul 04, 2009 8:30 pm ]
Post subject:  Because, why not? (Not really)

I'm pretty sure this script needs to be added to the "on Death" script of the Restricted Section barrier in the Library.

Quote:
void main()
{
effect ePenguin = ExtraordinaryEffect(EffectPolymorph(POLYMORPH_TYPE_PENGUIN));
ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePenguin, GetLastKiller());
}




And then mark the Library as "No Rest"



....




Because, why not? (Not really)

Author:  RT [ Sun Jul 05, 2009 7:05 am ]
Post subject:  Re: Because, why not? (Not really)

Image

We approve.

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