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Roleplay and such
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Author:  =^_^= [ Thu Apr 16, 2009 9:18 am ]
Post subject:  Roleplay and such

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Author:  Calan [ Thu Apr 16, 2009 11:20 am ]
Post subject:  Re: Roleplay and such

I agree. Gotta give people time to type as your character runs away, 'cause IC they would have the time to at least shout at your character that they are a coward for running, and if you run too fast you'd miss it!

Of course, it may be a spell flung at you as you run rather than a yell... should give people time to type, but PvP etiquette may allow for a run as fast as you can, if it goes that way.

Basically if you're in a PvP type fight, the rules and timing are built into the engine and by all means run (but don't use Area Transition quirks to escape, that's metagaming). If you're in a more RP'd fight (even if that RP'd fight is using NWN spells), -please- do give people time to type reactions.

Author:  You will never know [ Thu Apr 16, 2009 2:41 pm ]
Post subject:  Re: Roleplay and such

Glad someone finally said it. Good on you, for this. I'm in full agreement with both of you. Besides, most fights are RP-based, rather than PvP based...I think. Usually.

Author:  Jinx [ Thu Apr 16, 2009 3:40 pm ]
Post subject:  Re: Roleplay and such

You will never know wrote:
Glad someone finally said it. Good on you, for this. I'm in full agreement with both of you. Besides, most fights are RP-based, rather than PvP based...I think. Usually.


I would like to think so. However some people just click their quickslots and that is the end of it.

Author:  You will never know [ Thu Apr 16, 2009 3:49 pm ]
Post subject:  Re: Roleplay and such

Yes. And in some cases that works. People aren't always going to wait around after they stun someone, or stone them. Or even punch them and leave them likely writhing on the ground. It depends on the RP, really, in -every- case. Sometimes, holding back to hear a reaction works. Others, it simply doesn't work for that character.

Example:

Character A punches Character B in the face, causing Character B to fall backwards. Character A then storms off, in a furious haste, rather than waiting for Character B to do anything/say anything.


Makes sense, like I said, depending on the case.

*Re-edits for clarity, instead of rambling-ness.*
This also counts for when someone acts hostile to another(Not the PvP hostile setting ;) ). If some people sense hostility, they might leave, ASAP. If someone is obviously being hostile acting towards another person, the other person might very well decide to avoid the trouble that comes with a fight, and simply leave. Speaking in In Character terms here, that is.

Author:  Jinx [ Thu Apr 16, 2009 4:28 pm ]
Post subject:  Re: Roleplay and such

You will never know wrote:
Yes. And in some cases that works. People aren't always going to wait around after they stun someone, or stone them. Or even punch them and leave them likely writhing on the ground. It depends on the RP, really, in -every- case. Sometimes, holding back to hear a reaction works. Others, it simply doesn't work for that character.


I think you missed the point though. It isn't if it works for the character. It's courtesy so the player can actually role play instead of just have an emote hurled at them then the other player walk their pixels away. Your character can walk away at any time. But at least pause for a few moments or allow the person a moment to type.

Quote:
Example:

Character A punches Character B in the face, causing Character B to fall backwards. Character A then storms off, in a furious haste, rather than waiting for Character B to do anything/say anything.


Makes sense, like I said, depending on the case.


I respectfully disagree.

Character A emotes punching Character B in the face. Character B emotes falling to the ground. In this scenario Character A should be free to leave after this point since Character B has emoted. However, if Character A decides to emote again they should at least give Character B a chance to emote one final time as common courtesy. All the while Character A can emote hastily leaving.

Author:  =^_^= [ Thu Apr 16, 2009 4:30 pm ]
Post subject:  Re: Roleplay and such

.

Author:  You will never know [ Thu Apr 16, 2009 4:34 pm ]
Post subject:  Re: Roleplay and such

And you're missing my point entirely.

So while you respectfully disagree with whatever point you thought I was making, you're missing my point entirely. My character recently had his throat blown out, by another character. Said characters player sent me a tell asking me to take it slow, because they were multitasking and not responding as fast as usual. I did so. It worked out fine. (Not for my character, obviously, but for the Role Play.)

Edit: Dru got my point, though, I think. Either person could ask, really. It takes cooperation.

Side-Edit: Ignore any rambling-ness....Bleh for repeating myself twice...IN the same post >.>

Author:  Jinx [ Thu Apr 16, 2009 4:45 pm ]
Post subject:  Re: Roleplay and such

Dru and I said the same thing in different words. lol

Whatever. We all agree. Let's drink to that.

Image

Author:  Calan [ Thu Apr 16, 2009 4:46 pm ]
Post subject:  Re: Roleplay and such

Jinx wrote:
Character A emotes punching Character B in the face. Character B emotes falling to the ground. In this scenario Character A should be free to leave after this point since Character B has emoted. However, if Character A decides to emote again they should at least give Character B a chance to emote one final time as common courtesy. All the while Character A can emote hastily leaving.


My opinion is that this is generally good RP etiquette, take turns emoting and make sure the other has a chance to emote before running off. And yes...

You will never know wrote:
It worked out fine. (Not for my character, obviously, but for the Role Play.)


Sometimes that means your character gets pwned, but it's all good.

Author:  You will never know [ Thu Apr 16, 2009 4:49 pm ]
Post subject:  Re: Roleplay and such

I plead the fifth because I haven't been up long, and I'm still groggy? *Hasn't had his coffee yet.*


And(at Calan) Yes, it was good.



As to the drink to that: agreed. :P *Goes to get coffee... like now >.>*

Author:  Tsunami [ Fri Apr 17, 2009 12:09 am ]
Post subject:  Re: Roleplay and such

I pretty much agree with everyone in this thread. However, I will add that a few players probably don't have noble intentions, and won't respect this no matter what; in those cases, I think giving them that courtesy is pearls before swine.

Edit: Slight rewording. I am not referring to anyone in this thread.

Author:  Professor Chaos [ Mon Apr 27, 2009 6:45 am ]
Post subject:  Re: Roleplay and such

If I trust the player enough. AKA You will never know. I've had a very amazing fight scene between him and Nina animal wise trading blows with everything seeming fine, no body is going to cheat you in a fight. Granted there are some exceptions. I tend to try to leave time, if I am not comfortable with players... AKA Alexis blasting someone in the EH... she will run without emoting because I know that there is a 75% chance that one of they 7 players there may not emote *Drawing their wand out, and will just shoot a bigsby's fist.* You better yourself and the environment when you RP but yes everyone needs to do it. Especially invisible episodes. If smoke starts pouring out of no where... first response is not TS SPAM! It gets to the point where said prankster has to dart rather then see the response of the should be shock/confused character.

Now repeated efforts of the same situation makes sense.

RP must be done. Much better fights come from RP.

With just three people... Alexis. And two -DMs-. We had a totally... RPed conflict that lasted four hours of rp. Containing many different small fights. This fight -included- thirty inferi pouring out of a hole with twenty nine of them being computers... RPing that... do what you can. If things go poorly because you can't type it fast enough the DM would most likely heal you unless you use it as a mistake.

Half of this fight... was all RP'd person on person using NWN style mixed with rolling... and rp... It probably was the best conflict I have ever had on a game.

So try it you'll enjoy it. I know the four boys that came after the Dragons had alot of fun with it. :) I don't think a single one of them -died- nwn style... rather got defeated ICly. This comes with what happens.

Certain wounds no matter who your character is will not allow you to fight back even though NWN says... Hey you have health. That is what makes an RP fight.

If you want to really have fun, I suggest start trying it. It doesn't mean don't enjoy PvP... it means give it life. PvP is really none-existant in RP. You are not a player fighting a player on this server. You are playing a character fighting a character being played by a player.

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